Next Prestige Race - Kavorg
The appearance of the Kavorg remains the same as it did before the curse, though a tell-tale sign of their shifting...
A neo-Victorian Magitech Adventure RPG
Air of Ferocity
Normal animals tend to become skittish around Kal'aire, sensing them as a predator of sorts. Small domestic animals will try to leave their presence, while larger ones may become defensive. There are exceptions to this, but very few. A great deal of training can overcome this as well in the case of certain domestic pets or steeds.
Powerlessness Against the Innocent
A Kal'aire is simply unable to use any of their talents against the Innocent in order to bring them to death. Innocence is determined by whether or not the individual has committed a mortal sin, rather than a venial sin. In order for a sin to be mortal, it must meet three conditions:
1. Mortal sin is a sin of grave matter.
2. Mortal sin is committed with full knowledge of the sinner.
3. Mortal sin is committed with deliberate consent of the sinner.
This does not mean however the Kal'aire in question cannot use their supernatural talents to influence an Innocent that might know something the Kal'aire may need to know, if that information isn't immediately forthcoming. The powerlessness occurs only when the intent is great harm or death.
Darkening Presence
A Kal'aire's presence in an area can dim the ambient light in an area for up to thirty feet. While some may consider this a boon, it makes it increasingly hard to sneak up on adversaries in well-lit areas if they notice the dimming of light around them. This also causes shadows to waver like water when Kal'aire move past them. (-10% to attempts to be stealthy in daylight conditions).
Vulnerability Against Sun-Based Attacks
Spells that evoke the power of the Sun can cause substantial damage to a Kal'aire. Less for the fire aspect and more for the light aspect of such magic, it causes them to fade under attacks and temporarily weakens their link to the shadows and the Spirit of Vengeance. (Fading: 50% loss in movement rate, negation of shadow-based talents for the duration of the exposure or 1d4 rounds if not a sustained attack).
Unavailable Classes
Whatever class was followed in mortality is available to the Kal'aire.
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