Next Prestige Race - Kavorg
The appearance of the Kavorg remains the same as it did before the curse, though a tell-tale sign of their shifting...
A neo-Victorian Magitech Adventure RPG
Every Kal'aire must abide the Edicts of Vengeance, or risk the Wrath of Vengeance upon them. Kal'aire simply do not go rogue; should one turn upon their fellows and become ‘the Guilty' themselves, the very power within them begins to slowly rot the flesh of the Kal'aire, and begin to turn the bones gelatinous. The Spirit of Vengeance decides if his Kal'aire are ‘behaving' properly and can at will institute or cease this rotting.
The Edicts themselves are rather straightforward, but are quite strict, given the array of supernatural powers they enjoy. These are the checks and balances for the Kal'aire as to ensure that they do not go rogue. These Edicts are only known by Kal'aire; the knowledge has never been written in any normal book, though, it is rumored to be written within Mourne Dur'lane's memoirs.
The Edicts are listed below, but this is merely for game purposes, and cannot be considered character knowledge, unless the character is a Kal'aire.
1. First and foremost, you are the last justice; beyond any law set by Mortals, any exile set by kings, or any judgment passed down by those ill-equipped to deal with the truly guilty. It is in you that salvation must be made from blood of these guilty, so those who may yet live a life of no harm may flourish.
2. Blood begets blood. To strike out upon the humble, the gentle and the innocent demands the satiation of retribution. The stronger the act, evermore stronger the reaction must be, so that an example is made. Those who stand upon the fence of guilt and innocence must be made to understand the truth. A hand taken for theft, a head taken for a murder and the whole of a people brought to ruination, for ongoing detriment to others.
3. The Shadows are our allies, the same cloak those who would hide from justice, serves to illuminate our path to the Guilty. It is here we are strongest, servants of neither Light nor Darkness, but rather arbiters of cold, factual Truth. Unyielding to ethos, unending in wrath. In the shadows, leave our battles with the Guilty, but let the outcomes of such battles be known. What is seen or not seen by Mortals, serves to protect them through example.
4. Heed the word of the Avenger. Through him or her, the Spirit of Vengeance will speak and so too, will expect you to act. The Avenger is the strongest of you and knows the Will of Vengeance as Death understands the end of Life.
5. Honor your brothers and sisters; for ever rare will it be that you see one another. Yet, there will be times that you must seek one another out, in times of need. When a Hunt is called by the Avenger amongst you, it is that you must heed, for he or she speaks with Vengeance's Voice, and acts with Vengeance's Ire.
6. To turn upon Vengeance is to bring yourself a most regrettable and painful ends. Your warning is here, before your eyes. Heed it well.
7. Remain aloof of Mortal dealings. We are judges and executioners that must remain unbiased so that final justice maybe mete with impartiality. Even those we may befriend or love can become the Guilty.
8. Once the Hunt is called, it is an unending force that will not find cessation until either every Kal'aire or that which we hunt is dead. Vengeance is eternal, so too is the wrath of the Kal'aire.
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