Next Guide - Glossary
Our game has some specialized lingo that might be difficult for new players to get around. Below is a list of of those terms and their definitions...
A neo-Victorian Magitech Adventure RPG
Dual Class Skill Reclamation
Shared Class Skill reclaimed: 3 EP
Path Class Skill reclaimed: 3 EP
Trade Skill Advancement
Novice in a Trade: 2 EP
Adept in a Trade: 4 EP
Journeyman in a Trade: 8 EP
Master in a Trade: 16 EP
Grandmaster in a Trade: 32 EP
Unarmed Combat Advancement
Learn an Unarmed Combat Form: 2 EP
Adept in an Unarmed Combat Form: 4 EP
Proficient in an Unarmed Combat Form: 8 EP
Master in an Unarmed Combat Form: 16 EP
Grandmaster in an Unarmed Combat Form: 32 EP
NOTE: Players have the option to start their characters with Novice in an unarmed combat style. Monk characters start at Proficient.
Language Advancement
Learn a Common/Trade Language: 2 EP
Learn an Exotic/Dead/Unique Language: 4 EP
Learn a Planar Language: 8 EP
Weapon/Armor Creation
Weapon/Armor Created from Superior Metal/Alloy: 4 EP
Weapon/Armor Created from Rare Metal/Alloy: 8 EP
Weapon/Armor Created from Ultra-Rare Metal/Alloy: 16 EP
Named/Unique/Sentient Weapon/Armor Creation: 32 EP*
*Good standing with the creator of said weapon/armor is absolutely required.
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