Next Guide - Unarmed Combat
Part of World of Imarel role-play is that eventually your character will have to punch somebody out...
A neo-Victorian Magitech Adventure RPG
This skill allows the character to execute acrobatic maneuvers such as flips, back-flips, cartwheels and the like for purposes of entertainment and possibly for sake of getting out of a tough (non-combative) spot. Picking up this non-weapon proficiency grants a +5% to evasion skills. This skill is only available melee and ranged classes, not including priests (save for monks). Dual-class characters that have a melee/ranged class, and an arcane/divine class as a secondary, may also pick up acrobatics. Specialization in acrobatics increases the bonus to +10%.
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