World of Imarel

A neo-Victorian Magitech Adventure RPG

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Player Guides

Weapon and Non-Weapon Proficiency - by T.A. Saunders ©2013 v1.5

Summary Acrobatics Acting Airmanship Animal Handling Archeology
Artistry Author Baking Bartering Beast-Riding Biomancy
Brewing Candle-Making Cardistry Carpentry Cartography Combat Trainer
Cooking Crochet Cultural Knowledge Dancing Direction Sense Disguise Crafting
Etiquette Farming First Aid Fishing Foraging Forgery
Gambling Heraldry Horsemanship Hunting Interrogation Juggling
Knitting Laborer Lore Lying Makeup Artist Masonry
Mechanic Merchant Mimicry Musical Instrument Mythology Navigator
Needlepoint Negotiator Nurse Orator Physician Playwright
Poet Prostitution Seamanship Seduction Singing Slave Trainer
Slaver Sleight of Hand Spell Awareness Strategist Surgeon Swimming
Tactition Teacher Tinkerer Torture Tracing Tracking
Ventriloquism Vetrinarian War-Hulk Pilot Wilderness Survival Winemaker All Non-Weapon Proficiencies
Wilderness Survival This skill allows the character to survive in certain types of environments for an extended period of time. Therefore this skill can be learned multiple times for different sorts of environments (Arctic, Woodlands, Desert, Oceanic, etc.).
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Next Guide - Unarmed Combat

Part of World of Imarel role-play is that eventually your character will have to punch somebody out...

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