Next Guide - Item Placement
Below is a list of armor and where it goes on the body. Note that some armor will come as a complete suit and the various bonuses will reflect that...
A neo-Victorian Magitech Adventure RPG
The fighting style known as Ki Miju or the Dancing Flame involves many sorts of fluid kicks and punches that focus on pressure points and vital areas to defeat an opponent, while weaving in and out of striking range. Often a single hit from this form of fighting is not entirely devastating, but rather sets up for a combination that can bring down the sturdiest of adversaries. Unlike other fighting styles, Ki Miju is only taught to monks of Taijuni orders that practice it. Novice: The Ki Miju fighter learns basic strikes, pressure points and kicks. One attack per round, with a 20% chance to incapacitate an enemy (checked once per round).
Adept: The Ki Miju fighter learns inner calm and fluidity. Two attacks per round and may opt to dodge with +10% bonus. 30% to incapacitate (checked once per round).
Proficient: The Ki Miju fighter is becoming quite fast and accurate, thus gaining a +15% evade bonus and a 40% chance to incapacitate (checked once per round). Three attacks per round.
Master: Beautiful and lethal to behold, the master Ki Miju fighter gains four attacks per round with a 20% evade bonus. and 50% to incapacitate (checked once per round).
Grandmaster: The grandmaster of Ki Miju is an enemy to not be taken lightly with a +25% bonus to evade, a 55% chance to incapacitate (checked once per round) and a 10% to kill on the final attack. Five attacks per round.
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