Next Guide - Item Placement
Below is a list of armor and where it goes on the body. Note that some armor will come as a complete suit and the various bonuses will reflect that...
A neo-Victorian Magitech Adventure RPG
Novice: The Zorahn student learns basic moves and pressure points, gaining a 5% chance to incapacitate and 10% to immobilize their target.
Adept: The Zorahn student improves, gaining a 10% to incapacitate, 10% to immobilize and 10% to gain a stunning strike (checked last). Two attacks per round gained.
Proficient: The Zorahn student becomes quicker and stronger, gaining two attacks per round, 15% to incapacitate and a 10% to immobilize and a 20% to stunning strike. Three attacks per round.
Master: The Zorahn master is agile, fierce attacker that has gained 20% to incapacitate, 15% to immobilize and 30% chance to score a stunning strike. Four attacks per round.
Grandmaster: The Zorahn grandmaster a fearsome foe, that has five attacks per round, 25% to incapacitate, 20% to immobilize and a 40% chance to score a stunning strike with every attack. Should all double-strike attempts score, the grandmaster can kill his target outright with 20% chance.
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