Treasures

Exotic Armor & Sorcerous Protectionby T.A. Saunders - ©2009, revision v1.7, 6.23.05

Secondary Materials

There are three classifications of secondary materials.  Tempering or Technique - using magic or other special means to enhance the metal; Dusting/Flecking - using a mineral or other metal to enhance the properties of a metal or alloy; and Marking - using known symbols of power to enhance a metal with certain properties.  The key difference is that while tempering or techniques require a specific skill set, marking requires specific knowledge of divine marks, and flecking requires additional materials.

Tempers/Techniques

Cold Forged +10% to resist Mind Control and Illusions.
Elemental Tempered -10% to Elemental attacks, -5% overall armor rating.
Ether Tempered Turns the armor translucent. +5% to skulking/hiding abilities. This bonus does not stack, except to mitigate armor penalty.
Shadow-Tempered +10% to Skulking/Hiding abilities. -10% overall armor rating. +10% to Skulking/Hiding abilities. This bonus does not stack, except to mitigate armor penalty.
Sorcerously-Tempered -30% overall armor rating.

Marks

Dusting/Flecking