Next Treasure - Exotic and Planar Metals of Imarel
While by and large, Boromandite is considered the more sturdy and reliable metal of Imarel, it is not by any means the only metal...
A neo-Victorian Magitech Adventure RPG
There are three classifications of secondary materials. Tempering or Technique - using magic or other special means to enhance the metal; Dusting/Flecking - using a mineral or other metal to enhance the properties of a metal or alloy; and Marking - using known symbols of power to enhance a metal with certain properties. The key difference is that while tempering or techniques require a specific skill set, marking requires specific knowledge of divine marks, and flecking requires additional materials.
Tempers/Techniques
Cold Forged | +10% to resist Mind Control and Illusions. |
Elemental Tempered | -10% to Elemental attacks, -5% overall armor rating. |
Ether Tempered | Turns the armor translucent. +5% to skulking/hiding abilities. This bonus does not stack, except to mitigate armor penalty. |
Shadow-Tempered | +10% to Skulking/Hiding abilities. -10% overall armor rating. +10% to Skulking/Hiding abilities. This bonus does not stack, except to mitigate armor penalty. |
Sorcerously-Tempered | -30% overall armor rating. |
Marks
Death-Marked (Khazaar) | +20% to controlling undead, -10% overall armor rating. |
Fire-Blessed (Kaal) | -20% mystic defense to Cold/Ice attacks. -10% armor rating. |
Frost-Blessed (Miron) | -20% mystic defense to Fire/Flame attacks. -10% armor rating. |
Wild-Marked (Zorah) | +20% to turning undead. -10% overall armor rating. |
Dusting/Flecking
Ambracite-Flecked | Negates the effect of Shadow-Tempered/Etherium Weapons. |
M'aati-Flecked | +10% to wearer's spell hit. Mana Recovery is quicker. |
Quantyr-Dusted | +5% to wearer's spell-hit. Spells cast at one mage rank higher. |
Tanzar-Flecked | -20% armor rating. Attackers have a 25% chance to dissipate a directional spell attack. |
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