Next Location - Tallis-Kah Territories
At the end of the war however, Moon Elves that would eventually become the Tallis-Kah came out of hiding in the woods that surrounded Am-Tasaar...
A neo-Victorian Magitech Adventure RPG
Overview | |||
Atlas of the Kingdom of Vyss | |||
---|---|---|---|
Am-Orah | Am-Raynia | Am-Vansa | Mira's Hope |
Ruins of Fort K'Lori | Screaming Halls | Shadowcove | |
Neighboring Freeholds | |||
Shalzaari Portal | Ta-Ithimar | Ta-Jyr | Ta-Lyss |
Ta-Nirin | Ta-Zaanyr |
Government Type | Current Head(s) of State | Capital | |
---|---|---|---|
Conciliary Monarchy | King Arathys Blackthorne and Queen Thairoa Leathurah-Blackthorne. While they maintain final say in all decisions (the king and queen rule as one voice), they are advised by the Council of Duchies, that make up the entirety of the dukes and duchesses of the kingdom. | Am-Xitha (formerly Am-Raynia) | |
Currency | Alliances | ||
Sildari | Kingdom of Miroa, Irys, Windsong Republic, Tallis-Kah Territories, Farwind, Taijun, Zodasia. | ||
Population | |||
34.7 million (68% Shei, 16% Human, 8% Dragonoid, 6% Asyndi, 2% Zish.) | |||
Pacts of Nonagression | |||
Draconic Empire, Albadosia. |
The following is a list of cities within the Kingdom of Vyss on the continent of Shalzaar This atlas will not be an exhaustive literary work of each city, but rather a basic guide to each city and its place on the continent of Shalzaar and further, the whole of Imarel, to give the world traveler some measure of what to expect whilst traveling abroad.
The Kingdom of Vyss was once known as the Kingdom of Shei, when all Elves were simply Tallis-Shei and there were no other racial divergences, such as Wild Elves or Shadow Elves. All Elves were, at the time of Am Raynia's founding, in 4500 BF. With the events of the War of Eternals, and 1,000 years after, the Kingdom of Shei was thought utterly ruined, with only stragglers, refugees and looters remaining on what was rumored to be cursed land. Whole adventuring groups, caravans and others would disappear into the Shei woodlands and never be seen again.
In 1099 AC, an explanation to these ghost stories was given by the reemergence of the descendants of the Moon Elves that fled below their once great cities. These Tallis-Vyss, or Shadow Elves had actually come to the surface centuries past, but had willfully chosen to remain underground, venturing out only at night, for the sensitivity of their eyes. Many of their great cities had been rebuilt, but hidden behind exceedingly powerful illusionary magic.
With their return to the world stage, the Shadow Elves were initially very xenophobic and understandably, exceedingly hostile to Shar'Vaire. With time, trial and a three brutal wars, the Kingdom of Vyss has established strong ties to their human neighbors in the Kingdom of Moonfall, the Windsong Republic, the newly formed Zodasian Alliance, and their cousins, the Tallis-Kah.Cordial relations with the Dragons to the north, Taijun and with Irys are maintained, though Farwind has only managed to gain a non-aggression pact. No formal treaties exist between Vyss and Miroa, the Albadosians or the newly formed nation of Xirath on Meluah.
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