Next Location - Tallis-Kah Territories
At the end of the war however, Moon Elves that would eventually become the Tallis-Kah came out of hiding in the woods that surrounded Am-Tasaar...
A neo-Victorian Magitech Adventure RPG
Overview | |||
Atlas of the Kingdom of Vyss | |||
---|---|---|---|
Am-Orah | Am-Raynia | Am-Vansa | Mira's Hope |
Ruins of Fort K'Lori | Screaming Halls | Shadowcove | |
Neighboring Freeholds | |||
Shalzaari Portal | Ta-Ithimar | Ta-Jyr | Ta-Lyss |
Ta-Nirin | Ta-Zaanyr |
That is not to say it has been easy. Having no other land to cultivate besides the forgotten shores beyond the dangerous and rarely traveled K`Lori Wastes, Mira's Hope has survived on its people being extremely self-reliant, practical and steadfast. The Ocean of Lost Dreams has provided them with the bounty of fish and rare Lahmi-Su, or Dreaming Kelp, which has proven medicinal uses. The strongest of the colony even brave the wastes and hunt the monsters there for rare hides and things wizards and alchemists might find use for and some have even ventured into the ruins of Fort K`Lori itself to fetch forgotten relics of Elvish origin.
The neighboring Wastes are treacherous at best, teeming with undead soldiers from the War of Eternals, a race of semi-intelligent bipedal scorpions called Xar-Kah that are not fond of anybody wandering their territory and a host of other more mundane though no less hostile creatures that might be found roaming badlands. This has by and large been incentive enough for the Kingdom of Vyss to not come in and simply obliterate the colony, content to simply shun those who go there and leave them to their fate in the Wastes. Despite all these things, Mira's Hope has managed to thrive as a small shoreline community, even going as far as establishing trade with the distant Tal`Rahian city of Sundown.
Besides exotic ocean fish, Dreaming Kelp and treasures they've plundered from the Wastes, Mira's Hope has also become a vital stop and re-supply point for both sea-faring vessels and airships looking to restock and press north around the Dreaming Coast. This has given the small colony enough clout with the rest of Imarel to ensure that if the Kingdom of Vyss ever does decide to try to overtake them, there will likely be more than a few willing to fight for them.
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