Next Location - Tallis-Kah Territories
At the end of the war however, Moon Elves that would eventually become the Tallis-Kah came out of hiding in the woods that surrounded Am-Tasaar...
A neo-Victorian Magitech Adventure RPG
Overview | |||
Atlas of the Kingdom of Vyss | |||
---|---|---|---|
Am-Orah | Am-Raynia | Am-Vansa | Mira's Hope |
Ruins of Fort K'Lori | Screaming Halls | Shadowcove | |
Neighboring Freeholds | |||
Shalzaari Portal | Ta-Ithimar | Ta-Jyr | Ta-Lyss |
Ta-Nirin | Ta-Zaanyr |
'I have walked these halls and explored each room with curious endeavor and I must admit that the architecture seems alien, even to one such as I, who has seen whole civilizations rise and fall. The glyphs etched in the stone are not of Asyndi, Elvish, or even Infernal craft, but a language I have yet to translate. The spirits that protect this place are not my ancestors, but they know my name and my purpose. Of all the mysteries Shadowcove presents, it is clear to me that it has been here longer than my people and will likely remain when all things have turned to dust and Vengeance finally sleeps.'
It is thought, because of its partial existence in the Shadowlands, that the surrounding territory known as the Weeping Woods has suffered ill effects. Moving into this thick and ancient wood brings one into an immediately darker place; the sky, even if crystal blue will appear overcast and grey as dimmed light streams through the tangled canvas of dead trees. Animals here are few, save for dire wolves and a rare Shadow Dragon that have taken up residence within the wood. Spirits of the Guilty, those the Kal`aire have hunted and slain throughout the eons of Imarel also wander the Weeping Wood and the halls of Shadowcove, warning those who would trespass upon the innocent.
Shadowcove itself is a ponderous structure that looks as though its blackened walls have sprung from the darkened ground like a great, angry thorn seeking to claw the heavens. While it has the smooth consistency of stone, it is much stronger having survived Radiance strikes with little more than a blemish from where the blast struck. It has only been attacked once in all recorded history, but Mourne's own brother, Surik but even the insane demigod not batter down its gates or tumble its massive walls. All others are wise to leave the Children of Vengeance be, lest their full wrath be unleashed.
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