Next Location - Tallis-Kah Territories
At the end of the war however, Moon Elves that would eventually become the Tallis-Kah came out of hiding in the woods that surrounded Am-Tasaar...
A neo-Victorian Magitech Adventure RPG
Overview | |||
Atlas of the Kingdom of Vyss | |||
---|---|---|---|
Am-Orah | Am-Raynia | Am-Vansa | Mira's Hope |
Ruins of Fort K'Lori | Screaming Halls | Shadowcove | |
Neighboring Freeholds | |||
Shalzaari Portal | Ta-Ithimar | Ta-Jyr | Ta-Lyss |
Ta-Nirin | Ta-Zaanyr |
On the edge of the K`Lori Wastes rests the town of Ta-Ithimar. Bereft of the foliage that covers most of Shalzaar, the town is actually one huge burrow, with a single passage shaped into the ground by elemental sorcery, then winds deep below into a network of caves that comprise a healthy and thriving community of Shadow Elves. While the arrangement of a town made of Elf-Made caves is somewhat cumbersome for other peoples (especially the claustrophobic) it has given Ta-Ithimar a highly defensible and fortified position against the roving bands of Xar-Kah that prowl the area.
That isn't to say the scorpion-men of the K`Lori Wastes haven't tried. At least twice in the last ten years, a huge war band of Xar-Kah attempted to lay siege to Ta-Ithimar in hopes of gaining access to the city and plundering it. The Xar-Kah didn't count on the Shadow Elves knowing teleportation magic that made a siege on the town nearly impossible. The town's ongoing skirmishes with the Xar-Kah are certainly a point of interest for traveling adventurers and mercenaries as are the ruins of Fort K`Lori deeper into the wastes.
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