Next Location - Tallis-Kah Territories
At the end of the war however, Moon Elves that would eventually become the Tallis-Kah came out of hiding in the woods that surrounded Am-Tasaar...
A neo-Victorian Magitech Adventure RPG
Overview | |||
Atlas of the Kingdom of Vyss | |||
---|---|---|---|
Am-Orah | Am-Raynia | Am-Vansa | Mira's Hope |
Ruins of Fort K'Lori | Screaming Halls | Shadowcove | |
Neighboring Freeholds | |||
Shalzaari Portal | Ta-Ithimar | Ta-Jyr | Ta-Lyss |
Ta-Nirin | Ta-Zaanyr |
Ta-Lyss is a very small town that sprung up not long after the Shadow Elves emerged from their self exile into the dark tunnels below Am-Raynia. A trading town, often Humans (and the very occasional Quar`Vess or Voraath) can be found here. The classic racial xenophobia that exists elsewhere in the kingdom is much looser here. While you still will commonly find the Shadow Elves keeping to themselves, they are more likely to freely trade knowledge, magic and lore here than elsewhere.
It is thought this free-thinking frame of mind may have grown out of having been exposed to their human neighbors so much in the course of the city's existence. It also serves as an informal meeting ground for those who wish to meet a member of the Tallis-Vyss aristocracy; a place where formal arrangements are made to enter the city of Am-Raynia and accords are struck outside the direct scrutiny of the Tallis-Vyssian throne.
Ta-Lyss is also a favorite lodging city for Shadow Elvish and Human hunters that come to test themselves against the wide array of wildlife in the area. One must use all of what they claim, or face the fierce wrath of the druid elders that govern this city at the will of Her Majesty. Hunting for sport is strictly forbidden and is punishable by death…by being hunted, of course.
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